#ifndef TEXTURE_H
#define TEXTURE_H

#include <string>
#include "d3dx10tex.h"

class Texture
{
public:
	Texture();
	~Texture();

	bool Load(const std::string &filename);
	ID3D10ShaderResourceView* Get() {return m_Texture;}

private:
	ID3D10ShaderResourceView* m_Texture;
};

#endif